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SONIDOS
  • MultiMedia Tools - More sound code for Delphi and Builder than God ever intended.
  • MIDAS - A multichannel digital sound and music system, designed mainly for use in games, demos, and other realtime multimedia applications.
  • FMOD - A digital sound and music system with DX7 support (this adds more hardware voices than previously possible before) and an updated Delphi interface. FMOD is a commercial product, but if your product is not intended to make any money, and is not charged for in any way, then you may use FMOD in it for FREE! (Shareware and commercial licenses are $200 and $985...)
  • BASS is a sound system for use in Windows 9x/NT/2k software. It's purpose is to provide developers with a set of powerful yet easy to use sample, stream (MP3, WAV, custom generated), MOD music (XM, IT, S3M, MOD, MTM), MO3 music (MP3 compressed MODs) and audio CD playback functions. BASS also allows 3D positioning of samples, streams and MOD musics, and supports A3D and EAX (Environmental Audio eXtensions).
  • SilleX Media - This site currently contains the SilleXMedia lib for DelphiX which includes a MOD player for DelphiX.
  • DAPlay - While other Digital Audio Players are difficiult to personalize, DAPlay offers you almost unlimited access to create your own interface in Borland Delphi, C++ Builder, J Builder (all using VCL). The source code is free and is based on the MAPlay software (GNU General Public License).
  • Xaudio MP3 SDK - Write your own MP3 player in a few lines of code. With the XAUDIO SDK, now available for the Windows95/98/NT, Windows CE, MacOS and UNIX platforms, you can very easily write your own GUI or other front-end to the Xaudio decoding engine. The SDK includes the libraries and sample code for Visual C++, Delphi, C/Command-Line, Motif, etc. The SDK is free for individual use, and can be licensed for commercial distribution.
  • EldoS Sounds - EldoS Sounds is the next step after MPegPlay . It includes the new optimized Audio MPEG decoder engine, called ElAMP. EldoS Sounds contains the Delphi component to work with decoder modules, ElAMP decoder module, help file and demo player. WMA module is available separately. More modules (for RealAudio etc.) will come soon.
  • Torry's Audio Page - a one-stop shop for playing any kind of audio in Delphi. Most routines do not require DirectX (which is sometimes a plus) and focus on WAV, MP3, and MIDI. You might also want to check out his mixers page for volume control.
  • Delphi Game Dev Links
  • DelphiX Homepage - The Mac Daddy of Delphi graphics libs.
  • Delphi Graphics Site - Erik Unger shows the man whose the boss with his Delphi conversions of the DirectX, OpenGL, and Glide (3DFX) header files.
  • Delphi3D - One well done site full of tasty OpenGL programming articles and sources in 100% Delphi.
  • GLScene - an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerfull manner.
  • NeHe Tutorials - these are cool OpenGL tutorials in C/C++ but they get ported to Delphi.
  • WDirectX - Free DirectX VCL components for Delphi 4.0.
  • Graphics32 - a freeware set of Delphi classes and components optimized for fast 32-bit graphics. Supports alpha blending and antialiasing.
  • Graph64 - another bitmap lib in the same style of FastLib or Graphics32. It's called Graph64 by Pavol Stugel, and supports easy bitmap manipulations with special effects like antialiasing, alphablending, blur, lens, lines, texture mapping, etc...
  • G-Soft - Home of FastLIB, a DIB component with fast pixel access and real-time PhotoShop-like effects. It will make you feel like you're programming mode 13h again.
  • Allegro.pas - the Delphi import unit for the game programming library called Allegro. The latest "Work in Progress" version has cross-platform support for DOS, Windows, and Unix this interface for Delphi communicates with that library (DLL) to let Delphi programmers use this excellent game library.
  • Microtower - Peter Slotø's DelphiX support site and home to ImageLib and WaveLib tools for Delphix.
  • DelphiX FX Studio - a french tutorial site that teaches you the in and outs of DemoFX in DelphiX.
  • EFG's Computer Lab - Want to know how to do something graphical in Delphi -- EFG will set you straight. By far one of the most complete Delphi graphic resources.
  • SilleX Media - This site currently contains the SilleXMedia lib for DelphiX.
  • DIBultra - the homepage for DIBUltra and a BZIP header conversion (click on Informatique)
  • NeoBrothers Delphi-Corner -- This site has we have a lot of tutorials for DelphiX, a 3D Engine and a few tutorials for WDirectX. [German]
  • ARMAGEDON site - This site has a patched verion of the 11/99 DelphiX that fixes a few bugs, a DelphiX forum, and some French examples. Who would have thought the end of the world would be in French?
  • Paul Toth's site - Paul Toth has written a basic Wolfenstein and Doom style engine using BSP techniques, a Voxel HeightScape engine (my favorite), and a few other cool things using Delphi.
  • GameSourceCode.com - where you can download for free the complete Delphi source code of a graphic-adventure like game.
  • Delphi Games Creator - MIA for the past 6 months, but as of 7.20.99 is back in business as one of the best Game SDKs for Delphi. [Mirror Site]
  • FlatStyle - an easy to use and good looking alternative to Windows plain buttons and dialogs.
  • Delphi Programming & Assembly langage - Home of DIBUltra, an assembly language DIB and effects LIB.
  • Savage Software - Dominique Louis' DelphiX support page with a 2D tutorial in HTML format.
  • Silicon Commander Games - Offers a number of game development components for Delphi developers.
  • Charlie Calvert's Elvenware Extensions - this man wrote the book (literaly) on Delphi 2,3,4 & 5.
  • Fulgore's Kylix News site - News about Kylix. News about Kylix. News about Kylix.
  • MultiMedia Tools - More sound code for Delphi and Builder than God ever intended.
  • MIDAS - A multichannel digital sound and music system, designed mainly for use in games, demos, and other realtime multimedia applications.
  • Free Fonts On-Line - these guys ripped all those cool ST and Amiga demo fonts and GIF'ed 'em up for ya to use in your games.
  • Torry's Delphi Pages - Check out Torry's massive vault of Delphi components, including sections for graphics and multimedia.
  • Betazine.com - a site that posts news on late breaking beta sign-ups and "open" betas. If you want to get people playtesting your game I can't think of a better site to submit it to. (Not to mention Dean is as good of a guy as it gets...) We got a majority of our pre-QA input from his web visitors and he helped start the Miniverse hype machine way back when the game was only 4MB.
  • Misc Code and Components
  • IsoCanvas -- an Isometric engine example that uses only the Windows GDI through Delphi's Canvas. IsoCanvas isn't fast, isn't optimized much, and should only be used as learning tool for beginner isometric programmer. Hopefully in the near future I'll release another version of this with (at least) DelphiX support.
  • DelForExp - make your source as pretty as a pretty pretty panda with this Pascal source code formatter for Delphi. It's what I've used for years...
  • BCB and Delphi Freeware Zip Components - This page hosts various freeware ZIP compatible compression components for Delphi and Builder.
  • UIL Plug-in System - a powerful set of components and classes which allow you to easily add plugin capabilities to your software. A Plugin is simply a DLL file which can contain forms, commands or changes to your main Host application. Simply the existance of the DLL file can change your application.
  • FX Visuals - a new component technology for Delphi combining the ease of components with the power of Microsoft DirectX. This is only the beginning of a new era of Delphi game development.
  • TJstick - TJstick can very easily provide joystick support for any of your applications. Simply drop the component onto your form and then start reacting to the joystick events when they occur.
  • ScreenGrab - ScreenGrab is an easy to use screen shot unit.
  • TSkinForm - This component can help you to change the visual appearance of your project and make non-rectangular windows forms quite easily. The only thing you need to do is to create your bitmap files and a description file of a skin.
  • TMagnet - After dropping the TMagnet component onto the form, it will obtain some additional properties, which outwards will looks like the forms of WinAmp player. [ home page ]
  • AlphaLib - Japanese Alpha Blending routines in both 8 and 16-bit video modes. [ home page ]
  • HKStreams - a component that enables you to easily save and load many streams into one file. The streams can be stored with LHA compression if wanted, and can also be encrypted with blowfish. THKStreams is also smart, if you load afterwards an encrypted or compressed (or both) file, it will know how to read it, and can also call your event that asks the user for a password if needed.Can also handle wrong passwords or corrupt files.
  • Pexi's Particles - a Delphi class that creates simple particle systems.
  • ScreeenSize - this component is intended for easily changing the screen mode at run time without DirectX.
  • CtrlAltDel - this component allows to prohibit to the user clicking of system keys. For the prohibition establish property Active in TRUE.
  • MBS Fli Player Component - This component was developed in Delphi and is intended for 32-bit Delphi. The use of the component is simplified to such an extent that you can operate it by using just the following commands: Filename:='Test.Fli', Play, Stop, Pause, Continue, Next, Previous, SeekFrame(FrameNo).
  • The PowerFlic v1.05 component - PowerFlic is a 32bit multi-threaded flic playing component for Delphi. Featuring fully 32bit Delphi 3.x and 4.x support; Interactive Real-Time Speed, Brightness and Contrast control; fully multi-threaded architecture; and streaming support using the LoadFromFile and LoadFromStream procedures.
  • The Dragon FlicPlayer System - The Dragon FlicPlayer32 is a non-visual component which acts as the flic-rendering engine for the system. This allows flics to be played back onto any window, or direct to the desktop. The Dragon FlicPanel is a visual component which acts as a "wrapper" for the FlicPlayer32 component. It provides its own canvas for displaying animations, but can also play back animations transparently to other windows and direct to the Desktop.
  • TKX3D V2.0 - TKX3DV2 is a real-time rendering system written in Delphi 2.0 & 3.0 and usable in C++ Builder
  • CW Game Controls - This project contains Delphi 4 components that relate to the building of strategy or role playing games. Currently, it includes the TCPWHexGrid. This control allows the programmer to easily drop a Hexagon map onto a form much like a grid in Delphi.
  • ESBMaths™ v2.2 - Collection of over 130 Integer and Floating Point Routines for Delphi. Delphi™ Math unit not required. Includes probability and statistical related routines. New Unit (ESBMaths2) for Delphi 4 & 5 Dynamic Arrays has both Vector and Matrix Operations. Includes Help File & Full Source.
  • TCABFile - A wrapper to extract files from CAB files or create CAB files
  • TDataCollection - a neato Delphi VCL for saving Bitmaps, GIFs, Jpegs, Icons, OLE objects, TStrings, Rich Text, Buffers, Files, Streams,... anything you want in one single file. Data is compressed with ZIP compression and encoded, CRC32 is used to check data. [ I figured this would make an excellent WAD-like tool for Delphi game development - turbo ]
  • TDeck A Delphi VCL component which encapsulates the CARDS.DLL functionallity. It supports both the 16-bit CARDS.DLL from Windows 95/98 and the 32-bit CARDS.DLL from Windows NT 4.0 and Windows 2000
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